
Live Link Face
Unreal Engine
3.6
AD
Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad.
Capture facial performances for MetaHuman Animator:
- Live Link Face supports both real-time and processed animation.
- MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans.
- The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin.
- Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.
Real-time animation for MetaHumans:
- The Live Link Face app generates animation to drive a MetaHuman Character in real time.
- Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.
Real-time animation for non-MetaHuman characters:
- Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network.
- Visualize facial expressions in real time with live rendering in Unreal Engine.
- Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
- Record the raw ARKit animation data and front-facing video reference footage.
- Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration.
Timecode support for multi-device synchronization:
- Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage.
- Video reference is frame accurate with embedded timecode for editorial.
Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine:
- Trigger recording remotely so actors can focus on their performances.
- Capture slate names and take numbers consistently.
- Extract data for processing and storage.
Browse and manage the library of captured takes:
- Delete takes within Live Link Face, share via AirDrop.
- Transfer directly over network when using MetaHuman Animator.
- Review captured footage on-device.
Calificación Promedio
9
Desglose de Calificaciones
Reseñas Destacadas
Por Talveraj
2024-11-17
Versión 1.3.2
After Live Link Face App install, the app is configured in korean by default but my phone is configured in spanish
Por El barto 003
2023-04-14
Versión 1.2.1
Ku interface its all in Japanese and I want to change I to English . Please help 助けて
Por Ncpuebla
2023-08-31
Versión
updates_and_maintenanceExported videos won’t open fine in QuickTime ,that didn’t happen in last version.
Capturas de Pantalla
Detalles de la Versión
| País del Editor | MX |
| Fecha de Lanzamiento en el País | 2020-07-07 |
| Categorías | Graphics & Design, Photo & Video |
| Países / Regiones | MX |
| Sitio Web del Desarrollador | Unreal Engine |
| URL de Soporte | Unreal Engine |
| Clasificación de Contenido | 4+ |
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