
Live Link Face
Unreal Engine
3.6
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Detalles de la Versión
| País del Editor | MX |
| Fecha de Lanzamiento en el País | 2020-07-07 |
| Categorías | Photo & Video, Graphics & Design |
| Países / Regiones | MX |
| Sitio Web del Desarrollador | Unreal Engine |
| URL de Soporte | Unreal Engine |
| Clasificación de Contenido | 4+ |
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Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad.
Capture facial performances for MetaHuman Animator:
- Live Link Face supports both real-time and processed animation.
- MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans.
- The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin.
- Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.
Real-time animation for MetaHumans:
- The Live Link Face app generates animation to drive a MetaHuman Character in real time.
- Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.
Real-time animation for non-MetaHuman characters:
- Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network.
- Visualize facial expressions in real time with live rendering in Unreal Engine.
- Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
- Record the raw ARKit animation data and front-facing video reference footage.
- Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration.
Timecode support for multi-device synchronization:
- Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage.
- Video reference is frame accurate with embedded timecode for editorial.
Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine:
- Trigger recording remotely so actors can focus on their performances.
- Capture slate names and take numbers consistently.
- Extract data for processing and storage.
Browse and manage the library of captured takes:
- Delete takes within Live Link Face, share via AirDrop.
- Transfer directly over network when using MetaHuman Animator.
- Review captured footage on-device.
Calificación Promedio
9
Desglose de Calificaciones
Reseñas Destacadas
Por Talveraj
2024-11-17
Versión 1.3.2
After Live Link Face App install, the app is configured in korean by default but my phone is configured in spanish
Por El barto 003
2023-04-14
Versión 1.2.1
Ku interface its all in Japanese and I want to change I to English . Please help 助けて
Por Ncpuebla
2023-08-31
Versión
updates_and_maintenanceExported videos won’t open fine in QuickTime ,that didn’t happen in last version.
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